When I really young I thought I wanted to create videogames. Most guys probably thought they could do this when they were younger as well. Unfortunately for me I didn't grow up with computers at my disposal to grasp the understanding of how games were even made. I remember at one time my family had a Commodore 64 that had the big keyboard, a joystick, and even the printer. The only problem was that it had no manual since we bought it from somebody else and the only thing I really knew how to do on it was load games and make text documents to print out from the dot matrix printer that sounded like an industrial meat grinder. The closest I think I ever got to making a game was when I was at a friend's house and we found out he had the program ZZT for his DOS computer. The program didn't exactly teach me how to create a game, so to speak, but I learned how to make some rather awesome(or stupid) graphics for the rooms in our creation. That's when I realized I actually really enjoyed creating graphics a lot more than figuring out how to make the things move or work properly.
Years later when I was around fifteen years old, I believe, I borrowed a book out of the library on C++ programming. That was definitely not something you just handed in book form to a teenager and expected him to learn how to do it. I had barely even fully grasped how to use everything in Windows at that time so reading through a book explaining how to create class codes, placement of data, and compiling it all together boggled my mind. I stuck to drawing instead, but I still enjoyed how graphics in games were made.
When I first started out with pixel work most of it involved editing and combing already made sprites to make them funnier. I vividly remember one of the first ones I did involved Sonic the Hedgehog throwing a hadouken like Sakura from Street Fighter.
As time went on I found that I enjoyed animating a bit more than just working on pixel work. The first time I got a wacom tablet and found out about Easytoon I got carried away very quickly. One of the first pixel based animations I made using that program that I felt very accomplished with was for when I acquired a Dreamcast for the first time.
The more I worked on animations done with pixels the more I wanted to try making them in color and full detail. I spent a good six hours, yes, six HOURS, working on one animation in full detail.